![]() You can often see through you own aircraft because the cockpit model wasn't designed for you to see anything beyond what was visible with the default view limits. you can't lean in closer to look at something in detail or move your head around for a better view around a canopy frame.Ģ) After removing the yaw and pitch limits, you can see how ugly the combined stock cockpit/external model looks because they weren't designed for 360 degrees of pitch and yaw. ![]() There is a way to toggle between zoomed in for flying and zoomed out for navigating the menus, which solves one of the most annoying bugs I experienced the last time I tried it.Īt this point, I only see two major problems with flying VR using VorpX:ġ) It uses a "mouse look" emulation that only allows you to pivot your viewpoint around, i.e. It isn't perfect, but it has improved tremendously. Well, today I installed the latest version of VorpX and tried out Stary's SF2 profile on my Oculus Rift S. He sent me the profile, but I had never gotten around to trying it out. But it was buggy, ugly, difficult to use, and tended to crash when exiting missions.ĬAStary eventually got VR and fiddled with SF2/VorpX and somehow got it running ok in DX10. ![]() I couldn't get it to run in DX10, but if I forced DX9, it did work. I couldn't write custom profiles, but I tried borrowing profiles from all of the supported games. ![]() Years ago (I have had VR that long?) I tried flying SF2 in VR using VorpX and the original Oculus Rift. ![]()
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